Cubetto

Cubetto

  • Designed for children over 3 years of age
  • Montessori inspired
  • Simple programming with colored blocks;without screens or writing
  • LED lights for feedback
  • Made of hard-wearing wood
  • Activities and curriculums available online
Cubetto

Teach children the basics of programming through adventures and fun games.

Cubetto is a playful wooden robot, ideal for introducing programming to children from 3 years old.

 

Cubetto

Ideal for children from 3 years old

Programming with Cubetto is perfect for young children because it uses colorful blocks that differ in shape and color, each representing a specific command. Children can touch them, combine them to create a simple code, and immediately see what each does without needing a computer or tablet. Simply place the blocks on the control panel, press the button, and the robot starts moving.

 

Feedback

Cubetto provides children with feedback during command execution via LED lights gradually blinking next to the block on the control panel. Kids immediately see if they made a mistake while arranging the sequence and can easily fix it by swapping blocks.

 

Power Supply

Cubetto and the control panel are powered by six AA batteries (three for each part).

Cubetto

 

Connectivity

Both parts communicate wirelessly via Bluetooth. The signal range in a room is about 10 meters, and multiple devices can be used simultaneously in a classroom without interference.

 

Cubetto

Adventure expansions

The basic set includes not only the Cubetto robot, control panel, and 16 blocks, but also a world map and a storybook, so you can start programming immediately.

You can expand your set with a 16 directional blocks pack (4 forward, 4 backward, 4 left, 4 right), a 12 logic blocks pack (4 functions, 4 negations, 4 random), or one of the four adventure expansionsBig City, Ocean, Space, or Egypt and enjoy even more fun with Cubetto. Each expansion includes a game map divided into 36 squares and a storybook where Cubetto experiences adventures in city streets, under the ocean, among Egyptian pyramids, or in deep space.

If you want to let your imagination run free and create your own adventures, you will appreciate the transparent 6×6 grid mat with pockets, which allows students to design their own challenges and activities. You can insert your own images into the 15 × 15 cm pockets or use thematic card sets (available are Alphabet or Numbers) to create word games, math exercises, or a creative maze for Cubetto to explore. Unlike other manufacturers’ transparent grids, this one is made from soft, touch-friendly TPU, so it can be easily folded and stored without risk of damage.


Teaching skills
that matter

Introducing programming to young children is crucial because it helps develop foundational skills they will use throughout life. By learning coding principles early, children develop problem-solving, logical thinking, and analytical skills – abilities important not only for understanding technology but also for daily decision-making.

Screen-free programming offers a valuable alternative in a world full of screens. Using physical blocks and tangible tools makes coding more understandable and accessible even for small children. They can literally touch the "code" and immediately see the effect – which greatly enhances the learning process. This hands-on approach fosters deeper understanding of abstract concepts and makes programming fun and engaging.

Storytelling and creativity play a key role in programming for young children. By guiding the robot through various adventures, they create and share their own stories, improving language skills, narrative development, and comprehension. At the same time, they enhance fine motor skills and engage interactively, making learning more dynamic. Working with tangible objects helps children better understand cause and effect, enriching their learning experience.

Activity ideas

Create and tell your own story

Use the transparent grid mat with pockets to design your own map – e.g., a pirate island, outer space, or a zoo. Place simple pictures, arrows, or numbers in the pockets as story checkpoints.

Children can program Cubetto to travel along the route between points. This activity develops planning, spatial awareness, and creative storytelling.

 

Create mission-inspired stories from adventure packs

Get inspired by a story from an adventure pack and use the map and book as a base to invent your own stories – e.g., "Rescue the lost robot" or "Deliver the message to the king." Students program Cubetto to complete the mission and can continue storytelling or create their own variation.

The combination of a physical map, storytelling, and programming fosters imagination, planning, and understanding of sequential processes.